Tenpin bowling

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Tenpin Bowling

In Tenpin bowling the bowler is allowed ten frames in which to knock down pins, with frames one (1) through nine (9) being composed of up to two rolls. The tenth frame may be composed of up to three rolls: the bonus roll(s) following a strike or spare in the tenth (sometimes referred to as the eleventh and twelfth frames) are fill ball(s) used only to calculate the score of the mark rolled in the tenth.

Bowling has a unique scoring system which keeps track not only of the current score but also strikes and spares, which give multiple marks. Effectively, there are three kinds of marks given in a score; a strike (all ten down in the first ball), a spare (all ten down by the second ball), and an open (missed pins still standing when the turn ends).

A strike wins you ten points plus the points for the next two balls thrown (for example if you got a strike then followed with a 7 then 2 your value for the strike would be 10+7+2, or 19). A spare wins you ten points plus the points for the next ball thrown (again, if you get a spare then follow it with 7 pins down your value for the spare would be 10+7, or 17). Open frames are added normally (example: you knock down 5 on your first ball and 3 on your second your open frame would be worth 5+3, or 8 points).

The maximum score in tenpin bowling is 300. This consists of getting 12 strikes in a row in one game, and is also known as a perfect game.

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